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Soviet Focus Tree Hoi4

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Hoi4 Focus Tree Maker. 8/12/2019 Elsiane hybrid 320 download. This repo is to serve as a way for backups, improvements, and for people to be able to make pull. Soviet tree's main problems are the pointless focuses you need to go through to the real stuff (270 days for PCDI is BS because the ability it gives you is crap, and MtG broke the Oceangoing Navy focus) and the confusing outcomes of the various claims focuses (no control over when the annexation event fires). Germany Very Strong, has lots of land it can expand into. For any player with a few hours, Germany is easy mode. You can get a very very powerful industrial force going by 1939, as well as a decent sized army of around 100 well trained divisions o. Soviet Focus Tree I have made as the current one is lacking in alternate history and content. I have posted this last week but have accidentally deleted it, but this is an upgrade of the last one and I have added the White-Movement branch. The tree contains four major branches with their own splitting sub-branches.

Over the past few days, I've been working on planning out the Soviet focus tree and thinking about how best to model it. I'm rather happy with the current plan, but as always it is subject to change.

The Soviet focus tree is currently divided into 2 branches: leadership and policy.

The leadership tree allows the player to choose the broad path forward taken by the USSR. There are three branches of this tree: 'Encourage Revolution Internationally,' 'Develop Soviet Industry,' and 'Continue with State Capitalism.' Though the names are relatively descriptive in and of themselves, let me flesh out what each entails.

'Encourage Revolution Internationally': the main part of this branch will be the focuses to increase Communist support in various countries. After choosing whether to focus on Europe, Asia, or Latin America, the player will be able to help out the Communist movement in one of four countries at a time (one of which is more susceptible than normal, another which is less susceptible, and two which are average). This takes the form of 5 levels of preparation and a focus to try and initiate a revolution, which can be done at any level of preparation (though your chances increase dramatically the more you prepare). Less fleshed-out are the peripheral focuses (I would like to see how the main path of each branch looks before adding additional focuses), but they will mostly give bonuses for there being more countries with Communist governments, which makes it a better choice if the German Revolution succeeds. Going down this tree also puts Leon Trotsky in power if Lenin dies of his declining health.

'Develop Soviet Industry': this branch will work similarly to the previous branch. The main focuses will be chains that give the USSR more factories, better infrastructure, etc. (as they will start with abysmal development at the start of the game). Players can choose focuses by region and by development type, and so in this branch, unlike in the previous, it makes much more sense to do a little bit of everything in this branch than to choose one bit and do it fully. Peripheral focuses will give temporary bonuses to building speed and other aspects of domestic production. This tree is better for Russia if the German Revolution fails, as it is more likely than not that AI Germany becomes fascist and the Soviet Union must fight it with anything and everything it has, and so the more it has, the better it will fare. This will also put Joseph Stalin in power if Lenin dies.

'Continue with State Capitalism': this is the one branch where I'm not sure exactly how to do things. My current idea is to make it a 'middle of the road' branch that gives focuses both to spread the revolution and to build up industry, but I don't find that to be a particularly satisfying solution. This might involve more research on the original plans for state capitalism in the early Soviet Union and the policies proposed (beyond the NEP, of course). This will put Nikolai Bukharin in power if Lenin dies.

The second half of the tree is related to policy. In addition to all the policy choices in the early Soviet Union (War Communism, NEP, one-man management etc.), it also has two sub-branches: repression and liberalization.

Repression, allowing for policies like 'Less Autonomy for Local Soviets' and 'One Party Rule,' makes the Soviet Union significantly stronger as a country and makes winning the Civil War much easier, but has significant trade-offs. Choosing this path eventually gives the leader of the USSR the 'dictator' trait, allows for purges and political expulsions (and, hence, the 4th International and its AU equivalents), and makes a Communist Germany – Soviet Union alliance much more tenuous.

Hoi4 Soviet Focus Tree Mod

Liberalization, on the other hand, allows the player to do just that: liberalize and do away with some of the more heavy-handed measures taken during the first part of the Civil War. This makes the USSR weaker but allows for a stronger alliance with other Communist Powers since the USSR does not err from the path of democracy, preventing the breakup of the Communist bloc.

There are also smaller, minor trees to model the USSR's role in trying to foment revolution in post-1919 Germany and in starting the Chinese Civil War.

All-in-all, the tree as it stands tries to emulate historical accuracy with the bonuses offered to the player. If the USSR fares poorly during the Civil War and the international revolution doesn't take off, the Stalin + Repression path is probably the safest choice. Conversely, if the USSR does well during the Civil War and the revolution succeeds, Trotksy + Liberalization is better. In different circumstances, Stalin + Liberalization and Trotksy + Repression are also good, and Bukharin probably fits in here somewhere too (depending on what is eventually decided for the State Capitalism route).

Next, I'll talk about some of the work I've done behind the scenes in the past few weeks with event scripting.

Paradox's grand-strategy wargame Hearts of Iron 4 hasn't built up as powerful a salvo of DLC as its other squad mates in the Paradox Development Studio roster, but with the release of Man the Guns there's now enough extra stuff available for purchase that you might want to know which order to attack them in.

Soviet Focus Tree Hoi4

We've called each paid offering to attention to assess their capabilities and see how well they pass muster.

Wargamer.com is affiliated with the Paradox Store.

Note on the Expansion Pass & Colonel Edition

If you've never heard of the Hearts of Iron 4 Expansion Pass before, none of this information is relevant as it's no longer available for purchase. But if you did get a hold of it back around launch and are curious, every major DLC mentioned in this guide is included with the Expansion Pass up to Man the Guns. Anything from La Resistance onwardsisn't included and must be purchased separately.

Similarly, the Colonel Edition is no longer available for purchase, neither is the Colonel Edition Upgrade pack that was around for a while. All of the content that was originally part of this version (which was mainly cosmetic) has either been re-released in a more dedicated DLC, or has simply been folded in the base game for free. Check out the Miscellaneous DLCs section below.

What is the best Hearts of Iron 4 DLC?

Best Hearts of Iron 4 DLC (New Features):

  1. Waking the Tiger
  2. Man the Guns (could be no.1 if you enjoy naval warfare more)
  3. Together for Victory
  4. Death or Dishonor
  5. La Résistance

Best Hearts of Iron 4 DLC (New Focus Trees):

  1. La Résistance
  2. Waking the Tiger / Man the Guns
  3. Battle for the Bosporus
  4. Death or Dishonor
  5. Together for Victory

Which Hearts of Iron 4 DLCs do you need for a 'Complete' Experience?

  • Germany - Death or Dishonor, Waking the Tiger, Colonel Edition Upgrade Pack, Axis Armor Pack
  • Japan - Waking the Tiger, Man the Guns, Death or Dishonor, Axis Armor Pack
  • Manchukuo, All Chinese Factions - Waking the Tiger
  • Britain - Man the Guns, Together for Victory, Colonel Edition Upgrade Pack
  • United States - Man the Guns, Colonel Edition Upgrade Pack
  • France - Colonel Edition Upgrade Pack, La Résistance
  • Canada, Australia, South Africa, New Zealand, British Raj - Together for Victory, Man the Guns
  • Hungary, Romania, Yugoslavia, and Czechoslovakia - Death or Dishonor
  • Spain, Portugal - La Résistance
  • Turkey, Greece & Bulgaria - Battle for the Bosporus, Man the Guns, Waking the Tiger

Hearts of Iron 4: Together for Victory

Released: 2016
Price: $15
Available from: Steam, Paradox Store

What's in it?

  • New focus trees for the Commonwealth nations: Canada, Australia, South Africa, New Zealand, and the British Raj.
  • Autonomy system allows subject countries to assert their independence over time, and for overlords to integrate subjects more fully.
  • Allows asking for, in addition to offering, lend-lease of equipment.
  • Spearhead command allows your custom battleplans to include more direct, focused assaults.
  • Technology sharing allows less advanced faction members to get discounts on technologies that have already been researched by another faction member.
  • New voiceovers in German, French, Italian, British English, American English, Spanish, Russian, Mandarin, Japanese, Danish, Finnish, Norwegian and Swedish.
  • 19 new infantry and airplane models for the featured nations.
  • Read our Hearts of Iron 4: Together for Victory review for more..

Is it worth it?

The focus trees for the Commonwealth nations are pretty underwhelming. There are mods available on the Steam workshop for several them that, in my opinion, are more fun to play with than the official DLC ones. How much you'll enjoy the rest of the grab bag features relies a fair bit on how much you enjoy playing minor nations. Autonomy can be a fun way to go from a subject to an equal partner, but from the overlord side, you'll rarely have the time or resources to do much with it before the war ends. Spearheads can be a nice time-saver, but also don't do anything you couldn't accomplish already by micro-managing your tanks. Honestly, my main reason to recommend it is the new unit models and voice overs, which help add texture and immersion to the war.

Hearts of Iron 4: Death or Dishonor

Released: 2017
Price: $10
Available from: Steam, Paradox Store

What's in it?

  • New focus trees for four minor European powers: Hungary, Romania, Yugoslavia, and Czechoslovakia.
  • Equipment conversion allows you to re-purpose old or captured equipment (such as refitting older Panzer models into StuGs).
  • Licensing allows you to gain access to another nation's equipment designs in exchange for industrial capacity, or license your own designs for a profit.
  • New subject types for Fascist nations such as the Reichskommissariat which behave differently from normal puppets.
  • New unit models and voice overs for the featured nations.
  • NOTE: New content for Yugoslavia and Romania was added in the 1.10 Collie update (October 2020)
  • Read our Hearts of Iron 4: Death or Dishonor review for more..

Is it worth it?

I think the content designers did an overall better job on the focuses and events in this pack than they did in Together for Victory. From restoring the Austro-Hungarian Empire to dealing with King Carol of Romania's ongoing antics and shenanigans, I got some of my most entertaining playthroughs trying to scrape by on the mean streets of South-Central Europe. I don't really find myself using equipment conversion that often, but licensing is great if you're playing a country with limited research slots and you don't, for instance, have the luxury of always staying up-to-date in fighter tech. As with Together for Victory, the new unit models and voice overs offer a lot of value for me - but your mileage may vary if you're the NATO counter type of player.

Hearts of Iron 4: Waking the Tiger

Released: 2018
Price: $20
Available from: Steam, Paradox Store

What's in it?

  • New focus trees for Communist China, Nationalist China, the Chinese Warlords, and the imperial puppet state of Manchukuo.
  • New focus tree branches for two of the major Axis powers: An 'Oppose Hitler' path for Germany that can lead to the restoration of the Kaiserreich or a democratic, constitutional monarchy, as well as democratic and communist paths for Japan.
  • Command Abilities allow generals with certain traits to spend Command Power on temporary, unique buffs to the armies they lead.
  • Expanded Decisions list including the ability to form or reform some anachronistic/ahistorical nations or develop strategic resources in historical areas that did not have them at the start of the war, but were discovered to have them later.
  • Border Conflict mechanic allows certain countries to engage in a limited skirmish over control of a single state without declaring all-out war (Chinese Factions only).
  • Infiltration mechanics allow Chinese communists to subvert local authorities and seize control of states covertly.
  • Power Struggle mechanic allows Chinese factions to compete for national leadership politically, without bloodshed.
  • Troops who remain in a hot or cold area long enough can become acclimatized, gaining modified unit models and reduced penalties for fighting in that climate.
  • Air wings can now be sent as volunteers along with land divisions.
  • New orders give more control over what types of targets strategic bombers prioritize.
  • Sending military attachés allows countries who can't send volunteers to aid a warring nation and gain some army xp.
  • Allows merging of under-strength divisions.
  • Allows you to set custom unit insignias for each, individual division.
  • Adds a minimap.
  • New unit models for Chinese infantry, cavalry, artillery, and planes.
  • Read our Hearts of Iron 4: Waking the Tigerreview for more..

Is it worth it?

Focus

We've called each paid offering to attention to assess their capabilities and see how well they pass muster.

Wargamer.com is affiliated with the Paradox Store.

Note on the Expansion Pass & Colonel Edition

If you've never heard of the Hearts of Iron 4 Expansion Pass before, none of this information is relevant as it's no longer available for purchase. But if you did get a hold of it back around launch and are curious, every major DLC mentioned in this guide is included with the Expansion Pass up to Man the Guns. Anything from La Resistance onwardsisn't included and must be purchased separately.

Similarly, the Colonel Edition is no longer available for purchase, neither is the Colonel Edition Upgrade pack that was around for a while. All of the content that was originally part of this version (which was mainly cosmetic) has either been re-released in a more dedicated DLC, or has simply been folded in the base game for free. Check out the Miscellaneous DLCs section below.

What is the best Hearts of Iron 4 DLC?

Best Hearts of Iron 4 DLC (New Features):

  1. Waking the Tiger
  2. Man the Guns (could be no.1 if you enjoy naval warfare more)
  3. Together for Victory
  4. Death or Dishonor
  5. La Résistance

Best Hearts of Iron 4 DLC (New Focus Trees):

  1. La Résistance
  2. Waking the Tiger / Man the Guns
  3. Battle for the Bosporus
  4. Death or Dishonor
  5. Together for Victory

Which Hearts of Iron 4 DLCs do you need for a 'Complete' Experience?

  • Germany - Death or Dishonor, Waking the Tiger, Colonel Edition Upgrade Pack, Axis Armor Pack
  • Japan - Waking the Tiger, Man the Guns, Death or Dishonor, Axis Armor Pack
  • Manchukuo, All Chinese Factions - Waking the Tiger
  • Britain - Man the Guns, Together for Victory, Colonel Edition Upgrade Pack
  • United States - Man the Guns, Colonel Edition Upgrade Pack
  • France - Colonel Edition Upgrade Pack, La Résistance
  • Canada, Australia, South Africa, New Zealand, British Raj - Together for Victory, Man the Guns
  • Hungary, Romania, Yugoslavia, and Czechoslovakia - Death or Dishonor
  • Spain, Portugal - La Résistance
  • Turkey, Greece & Bulgaria - Battle for the Bosporus, Man the Guns, Waking the Tiger

Hearts of Iron 4: Together for Victory

Released: 2016
Price: $15
Available from: Steam, Paradox Store

What's in it?

  • New focus trees for the Commonwealth nations: Canada, Australia, South Africa, New Zealand, and the British Raj.
  • Autonomy system allows subject countries to assert their independence over time, and for overlords to integrate subjects more fully.
  • Allows asking for, in addition to offering, lend-lease of equipment.
  • Spearhead command allows your custom battleplans to include more direct, focused assaults.
  • Technology sharing allows less advanced faction members to get discounts on technologies that have already been researched by another faction member.
  • New voiceovers in German, French, Italian, British English, American English, Spanish, Russian, Mandarin, Japanese, Danish, Finnish, Norwegian and Swedish.
  • 19 new infantry and airplane models for the featured nations.
  • Read our Hearts of Iron 4: Together for Victory review for more..

Is it worth it?

The focus trees for the Commonwealth nations are pretty underwhelming. There are mods available on the Steam workshop for several them that, in my opinion, are more fun to play with than the official DLC ones. How much you'll enjoy the rest of the grab bag features relies a fair bit on how much you enjoy playing minor nations. Autonomy can be a fun way to go from a subject to an equal partner, but from the overlord side, you'll rarely have the time or resources to do much with it before the war ends. Spearheads can be a nice time-saver, but also don't do anything you couldn't accomplish already by micro-managing your tanks. Honestly, my main reason to recommend it is the new unit models and voice overs, which help add texture and immersion to the war.

Hearts of Iron 4: Death or Dishonor

Released: 2017
Price: $10
Available from: Steam, Paradox Store

What's in it?

  • New focus trees for four minor European powers: Hungary, Romania, Yugoslavia, and Czechoslovakia.
  • Equipment conversion allows you to re-purpose old or captured equipment (such as refitting older Panzer models into StuGs).
  • Licensing allows you to gain access to another nation's equipment designs in exchange for industrial capacity, or license your own designs for a profit.
  • New subject types for Fascist nations such as the Reichskommissariat which behave differently from normal puppets.
  • New unit models and voice overs for the featured nations.
  • NOTE: New content for Yugoslavia and Romania was added in the 1.10 Collie update (October 2020)
  • Read our Hearts of Iron 4: Death or Dishonor review for more..

Is it worth it?

I think the content designers did an overall better job on the focuses and events in this pack than they did in Together for Victory. From restoring the Austro-Hungarian Empire to dealing with King Carol of Romania's ongoing antics and shenanigans, I got some of my most entertaining playthroughs trying to scrape by on the mean streets of South-Central Europe. I don't really find myself using equipment conversion that often, but licensing is great if you're playing a country with limited research slots and you don't, for instance, have the luxury of always staying up-to-date in fighter tech. As with Together for Victory, the new unit models and voice overs offer a lot of value for me - but your mileage may vary if you're the NATO counter type of player.

Hearts of Iron 4: Waking the Tiger

Released: 2018
Price: $20
Available from: Steam, Paradox Store

What's in it?

  • New focus trees for Communist China, Nationalist China, the Chinese Warlords, and the imperial puppet state of Manchukuo.
  • New focus tree branches for two of the major Axis powers: An 'Oppose Hitler' path for Germany that can lead to the restoration of the Kaiserreich or a democratic, constitutional monarchy, as well as democratic and communist paths for Japan.
  • Command Abilities allow generals with certain traits to spend Command Power on temporary, unique buffs to the armies they lead.
  • Expanded Decisions list including the ability to form or reform some anachronistic/ahistorical nations or develop strategic resources in historical areas that did not have them at the start of the war, but were discovered to have them later.
  • Border Conflict mechanic allows certain countries to engage in a limited skirmish over control of a single state without declaring all-out war (Chinese Factions only).
  • Infiltration mechanics allow Chinese communists to subvert local authorities and seize control of states covertly.
  • Power Struggle mechanic allows Chinese factions to compete for national leadership politically, without bloodshed.
  • Troops who remain in a hot or cold area long enough can become acclimatized, gaining modified unit models and reduced penalties for fighting in that climate.
  • Air wings can now be sent as volunteers along with land divisions.
  • New orders give more control over what types of targets strategic bombers prioritize.
  • Sending military attachés allows countries who can't send volunteers to aid a warring nation and gain some army xp.
  • Allows merging of under-strength divisions.
  • Allows you to set custom unit insignias for each, individual division.
  • Adds a minimap.
  • New unit models for Chinese infantry, cavalry, artillery, and planes.
  • Read our Hearts of Iron 4: Waking the Tigerreview for more..

Is it worth it?

If that feature list seems huge compared to the previous two expansions, that's because it is. Waking the Tiger is definitely the most value you can get for your money of the currently available Hearts of Iron 4 DLCs. It's the first expansion that really feels like a Paradox expansion in how much it changes things up. The Chinese focus trees aren't all great - for instance, a lot of the interesting power struggle stuff for China becomes irrelevant 90 percent of the time since the United Front must either band together or get absolutely demolished by Japan.

Border Conflicts, especially, seem like a rushed feature that doesn't always behave in logical or predictable ways. The new options for Japan and Germany are a lot of fun, though. The new unit models and Acclimatization system bring even more realism and some unique strategic concerns - you don't want to train troops you plan to send to North Africa in the mountains of Montana, for example.

Hearts of Iron 4: Man the Guns

Released: 2019
Price: $20
Available from: Steam, Paradox Store

What's in it?

  • New Focus Trees for the US, UK, Mexico & Netherlands, offering a variety of alt-history and in-depth narrative options.
  • New Ship Designer tool allows you to customise your ships by equipping different components to different slots.
  • Ships can now return to a shipyard to refit and upgrade to a newer version.
  • New Government-in-Exile feature allows you to keep playing even when you've lost your core territory.
  • Admirals have now been given traits similar to what was introduced for land generals in Waking the Tiger.
  • You can now deploy mines to sea zones to help defend key water-based territory.
  • New Amphibious equipment in the form of tanks and troop transports have been unlocked for naval invasions & attacking across rivers.
  • You can designate certain ocean territories as 'restricted' or 'off-limits' to your transports, allowing you to customise the route your shipping takes.
  • Read our Hearts of Iron 4: Man the Guns review for more..

Is it worth it?

It's a pretty definitive 'yes', although the caveat is if you typically avoid big naval powers or generally don't play the nations that are getting the most improvements here, then you may struggle to get much out of this. Outside of that though, while it doesn't offer as many features as Waking the Tiger added, these features have a lot more impact and take better advantage of the changes that have come as part of the 1.6 Ironclad update (namely, the addition of Fuel and the overhaul of naval combat mechanics).

Being able to design ships, refit and all of the other little naval goodies completely revolutionises the naval game, where-as the Government-in-Exile mechanic is crucial if you like play nations that typically can get steam-rolled by larger powers. The new focus trees, while a bit complex to navigate, also bring the four targeted nations to up to the same level of flexibility nations like Japan, Germany and the Balkan nations. Overall, this is either tied, or a very close second, in terms of value, and the only real deciding factor is how much you enjoy the naval aspects of WW2.

Hearts of Iron 4: La Résistance

Released: 2020
Price: $19.99
Available from: Steam, Paradox Store

What's in it? Film serial turcesc havin doua vieti o dragoste ep 1.

  • New national focus trees for France, Spain & Portugal
  • Improved Spanish Civil War, with potential for four-way conflicts
  • Can create an Espionage Agency & recruit operatives
  • Operatives that can perform missions and operations
  • Scout planes, Armored Cars + special recon companies
  • Collaboration Governments
  • New Intel system and Intel Ledger
  • Read our Hearts of Iron 4: La Resistancereview for more..

Is it worth it?

This one is less certain than previous expansions. It's not that it's a 'bad' expansion, but the new features are less ground-breaking and/or have less of an impact than what's come before. If you're interested in the Iberian peninsular and playing a more fleshed out Spanish Civil War (either as one of the Spanish factions, or as someone like Portugal) then this is a must-have. If you don't care though, the new SCW potential can still trigger without the DLC, adding another tool to the sandbox. The new units fill interesting little niches we didn't know were there, and the Intel system is a bit more interesting now.

But things like Espionage and the new 'agencies' don't pack as much punch as we might have expected. I guess they couldn't have designed this system to be too powerful as it might upset the game for non-buyers, but as it stands it's a fun system to play around with, but it's not game-changing. Or even war-winning, although we've yet to explore that fully. France gets some unexpected love here as well, and the free 1.9 Husky patch improves the way garrisons and resistances work.

Hearts of Iron 4: Battle for the Bosporus

Released: 2020
Price: $9.99
Available from: Steam, Paradox Store

What's in it?

  • New national focus trees for Turkey, Greece & Bulgaria
  • New 3D models for Balkan & Turkish armies
  • New voiceover lines for focus nations
  • New music

Is it worth it?

This is a very specific offering, and an attempt by Paradox to bring back the 'Country Pack' idea that was started with Death and Dishonor. If you care about Greece, Bulgaria or Turkey, then this pack is aimed at giving you a more complete experience with dedicated new national focus trees and some new 3D models.

It literally as no other content for any other nation, so if you're not that bothered living out a 'nu-Ottoman' fantasy, then feel free to skip. According to the dev team though, Turkey was the most requests minor nation that everyone wanted to see get a new focus tree, so we dare say that some of you may be interested at least.

Hearts of Iron 4 Next DLC

The next DLC for Hearts of Iron 4 is currently unknown. We suspect the next major expansion is likely to cover the Soviet Union in some form. According to the rough HOI4 roadmap that was updated in April 2020, along with Italy and Poland the Soviet Union is one of the last 'core' nations to receive any kind of special attention or overhaul.

When we spoke to Dan Lind at PDXCon 2019, he mentioned that many of the changes that came with La Resistance were needed before a full 'Eastern Front' rework could be considered. Tackling Poland and the Soviet Union in a new expansion seems likely.

According to this dev diary, the studio were working on two patches simultaneously - 1.10 'Collie' and 1.11 'Barbarossa'. The former was released in October 2020 alongside the Battle for the Bosporus DLC pack. Unless it's one massive red herring, we reckon the new expansion will drop at the same time as the 1.11 patch, and it will themed (at least partly) on the Soviet Union and the eastern front.

Miscellaneous DLCs

Radio Pack - $6.99

Fanuc 21i t manual. What's in it?

A total of 35 new songs spread across three faction specific radio channels, each with their own unique look and design.

Is it worth it?

The music in HOI4 is already quite good, but if you were looking to double-down on this side of things then there are worse things to spend your money on.

Allied Speeches Pack - $4.99

What's in it?

Another audio pack, this DLC contains around 70 minutes worth of speeches, spread across 13 specific excepts, recreating famous addresses given during the time period. These includes notables such as Neville Chamberlain's 'Peace in our Time', Churchill's 'We will fight them on the beaches' and even MacArthur's 'I have returned'.

Is it worth it?

If you're a history buff who already knows about these famous lines, then it might be a nice value add to have them playing while you're playing the game. If you're not that bothered this essentially becomes more background noise, and not even the musical kind.

Axis Armor Pack - $5.99

What's in it?

  • 19 German Armor Models
  • 22 Japanese Armor Models
  • 12 Italian Armor Models

Is it worth it?

This is pack aimed at a very specific set of WW2 enthusiasts. If you're one of them, you probably already have this but this is basically just a cosmetic pack that adds in new skins for specific types of vehicles. Depending on your Division composition you might not even see most of them.

Allied Armor Pack - $5.99

What's in it?

  • 7 British Armor Models
  • 17 American Armor Models
  • 8 French Armor Models
  • 13 Soviet Armor Models
  • 8 Additional Tank Models for each of the major Allied powers, for a total of 32.

Is it worth it?

Soviet Focus Tree Hoi4 Old World Blues

This pack was released in June 2020 and is essentially meant to be a sequel to the Axis-themed armor pack. It's worth nothing this pack also includes unit skins that were previously available as part of the Colonel Edition, below which may reduce its value depending on whether you already have that or not. There's not as much interest in Allied armor models as there is Axis, but it does add another layer of authenticity.

Sabaton Soundtrack - $3

What's in it?

  • Five World War II-themed songs from Swedish power metal band Sabaton.

Is it worth it?

If you like Sabaton, sure.

Sabaton Soundtrack Vol 2 - $6

What's in it?

  • Ten more World War II-themed songs from Swedish power metal band Sabaton

Is it worth it?

If you really like Sabaton.

Make sure you check all our DLC Buying Guides regularly, especially after a major DLC release or around a major sales event. We'll always keep these up-to-date so you're fully informed as to what to buy.

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